As interactions get more complex, we’ve away from physical interfaces (control panels with knobs and buttons) to software interfaces. And that’s a great thing: software UI are not constrained by physical space and can adapt to be whatever is needed.
However, we also lost something. Physical interfaces are approachable, tactile, and have immediate physical feedback. With Augmented Reality, where the digital is layered onto the real world, we can leverage both physicality of objects and the versatility of software.
Most current AR designs are simply taking 2D touch interfaces and projecting them onto 3D environments. Our case study explores how we can forgo the traditional 2D UI model for a more tangible way of interacting with music.
Team:
Derek Burkhardsmeier (MDes)
Derrick Ho (MHCI+D)
Matt Imus (MDes)